Realtime Networking Performance Issues

Incident Report for VRChat

Resolved

This incident has been resolved.
Posted Nov 10, 2026 - 14:37 UTC

Monitoring

A fix has been deployed which looks to have resolved the issue, we will be continuing to monitor things to ensure continued stability.
Posted Nov 10, 2026 - 14:13 UTC

Investigating

We're observing upstream provider network connectivity issues affecting some users who's closest region is the JP region. This may result in a re-connection loop as your client attempts and fails to connect. We are working with our upstream provider to resolve these issues.
Posted Nov 10, 2026 - 13:50 UTC
This incident affected: Realtime Networking (Japan (Tokyo)).